MASTERS OF THE MATRIX | home
List of Code Breaker Skills | Absorption | Adhesion | Advanced Healing | Anti-Gravity | Assembly | Bioelectric Shock | Catfall | Chambara Martial Arts | Chameleon | Chi Mastery | Code Reading | Damage Resistance | Dark Vision | Decreased Life Support | Deletion | Density Control | Direct Link | Doppleganger | Duplication | Duplication | Elemental Immunity | Enhanced Climbing | Enhanced Concentration | Enhanced Fatigue | Enhanced Move | Enhanced Strength | Enhanced Time Sense | Extreme Acrobatics | Fatigue Conversion | Field Sense | Focus | Healing | Invisibility | Invisibility to Recording Devices | Morph | Oracle Sight | Penetrating Vision | Predictive Modeling | Shadow Form | Silence | Sixth Sense | Warp
Sixth Sense (15 CBP)
The hacker has a sensitivity to dangers to his residual image in the Matrix that warns against impending attacks. This adds a PD of 2 to the hacker. If a machine construct (such as an Agent) passes within 30 feet, the hacker is instantly aware of this. (Sixth sense may be purchased multiple times at 15 CBP each, but each additional purchase only adds an addition 2 to PD.)
Sixth Sense also gives the hacker an enhanced sense of déjà vu if any changes in the code are perpetuated by Zero-One.
Matrix Disruption: None.