Make your own free website on Tripod.com
MASTERS OF THE MATRIX     |   home
List of Code Breaker Skills   |   Absorption   |   Adhesion   |   Advanced Healing   |   Anti-Gravity   |   Assembly   |   Bioelectric Shock   |   Catfall   |   Chambara Martial Arts   |   Chameleon   |   Chi Mastery   |   Code Reading   |   Damage Resistance   |   Dark Vision   |   Decreased Life Support   |   Deletion   |   Density Control   |   Direct Link   |   Doppleganger   |   Duplication   |   Duplication   |   Elemental Immunity   |   Enhanced Climbing   |   Enhanced Concentration   |   Enhanced Fatigue   |   Enhanced Move   |   Enhanced Strength   |   Enhanced Time Sense   |   Extreme Acrobatics   |   Fatigue Conversion   |   Field Sense   |   Focus   |   Healing   |   Invisibility   |   Invisibility to Recording Devices   |   Morph   |   Oracle Sight   |   Penetrating Vision   |   Predictive Modeling   |   Shadow Form   |   Silence   |   Sixth Sense   |   Warp
Density Control
Density Control (30 CBP, 45 CBP)
The hacker can reduce his density so as to be insubstantial and walk through walls or other objects in the Matrix.  No physical attacks succeed as long as the hacker is insubstantial.  In the insubstantial state, the hacker has no need to breathe.  However, the hacker's residual image is affected by gravity and the solidity of the ground remains a constant (thus not negating damage from falls).
Level 2: The hacker may control which parts of his body or any objects he is touching become insubstantial during density control and may have it apply to his active defenses upon notice.  Level 2 also negates the Concentration requirement.  Level 2 also allows the hacker to increase the density of himself or any object he touches, doubling its weight as long as it is being touched.
Concentration: Yes, 1 second. (No, for Level 2.)
Fatigue:  2 per second.
Prerequisites: Super Jump 3.
Matrix Disruption:  75%.