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Absorption
Absorption (15 CBP per level)
The hacker can absorb kinetic energy (bullet, impact, blunt or piercing).  The energy is absorbed into the body and its code translates to a minor uninjurious blow depending on the level of absorption.
Level 1: The hacker absorbs 3d6+3 points of damage (such damage is ignored).
Level 2: The hacker absorbs all damage for his complete turn.
Level 3: The hacker absorbs all damage and converts that energy to heal any prior wounds.
The use of Absorption must be announced at the beginning of the turn.
Concentration:  No.
Fatigue:  2, 4, 6 respectively according to level.
Prerequisites: None.
Matrix Disruption:  0%