MASTERS OF THE MATRIX | home
List of Code Breaker Skills | Absorption | Adhesion | Advanced Healing | Anti-Gravity | Assembly | Bioelectric Shock | Catfall | Chambara Martial Arts | Chameleon | Chi Mastery | Code Reading | Damage Resistance | Dark Vision | Decreased Life Support | Deletion | Density Control | Direct Link | Doppleganger | Duplication | Duplication | Elemental Immunity | Enhanced Climbing | Enhanced Concentration | Enhanced Fatigue | Enhanced Move | Enhanced Strength | Enhanced Time Sense | Extreme Acrobatics | Fatigue Conversion | Field Sense | Focus | Healing | Invisibility | Invisibility to Recording Devices | Morph | Oracle Sight | Penetrating Vision | Predictive Modeling | Shadow Form | Silence | Sixth Sense | Warp
Absorption (15 CBP per level)
The hacker can absorb kinetic energy (bullet, impact, blunt or piercing). The energy is absorbed into the body and its code translates to a minor uninjurious blow depending on the level of absorption.
Level 1: The hacker absorbs 3d6+3 points of damage (such damage is ignored).
Level 2: The hacker absorbs all damage for his complete turn.
Level 3: The hacker absorbs all damage and converts that energy to heal any prior wounds.
The use of Absorption must be announced at the beginning of the turn.
Fatigue: 2, 4, 6 respectively according to level.
Matrix Disruption: 0%