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Attributes
What are attributes and how are they used in GURPS?

Attributes are the basic building blocks for your character upon which all else is based.  Your character has 4 attributes:

Strength
Dexterity
IQ
Health

Hint:  Improving an attribute has a global effect on anything pertaining to that attribute, including any skills.  If you change an attribute, don't forget to note the improvement on all related skills, encumbrance, and other advantages.

Strength:  Strength is used primarily for melee damage, encumbrance, encumbered speed, climbing, throwing, feats of strength and (rarely) skills.

Dexterity:  Dexterity controls your ability in most physical skills and dexterity-related reactions and athletic checks, speed, and related abilities.

IQ: IQ (intelligence) controls your ability in most mental skills and any checks relating to intelligence.

Health: Health represents your hit points, endurance, and resistance (to poison, radiation, and wounds), and (rarely) certain skills.


Can I improve attributes during game play?

Yes.  The table below shows how many character points you must spend to gain the respective increase in an attribute (all attributes are treated equally).  There is no upper limit on your attribute score.  Ask the GM for point costs for scores over 20.

INCREASING ATTRIBUTES WITH CHARACTER POINTS
LEVEL
PT COST
8 to 9
10
9 to 10
20
10 to 11
20
11 to 12
20
12 to 13
20
13 to 14
30
14 to 15
30
15 to 16
40
16 to 17
40
17 to 18
50
18 to 19
50
19 to 20
50