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Bleeding | Weapon Statistics | Effect of Injuries | The Focus Skill | Stealth Checks | First Aid | Knockdowns, Stuns, and Shock | Ranged Weapons | Melee Attacks | Movement and Encumbrance | Attributes | Automatic Weapons | Single Shot Weapons
FIRST AID: First aid takes 20 minutes to administer. If a successful skill roll is made, it will restore 1d-1 health points (with minimum of 1). A critical success means maximum restoration (5 hp). A critical failure means you do -2 more damage. (First aid is not cumulative with bandaging, which restores 1 hp of damage.) First aid stops bleeding upon a successful roll, even if the first aid is interrupted before restoring health points.