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Bleeding   |   Weapon Statistics   |   Effect of Injuries   |   The Focus Skill   |   Stealth Checks   |   First Aid   |   Knockdowns, Stuns, and Shock   |   Ranged Weapons   |   Melee Attacks   |   Movement and Encumbrance   |   Attributes   |   Automatic Weapons   |   Single Shot Weapons
First Aid
FIRST AID: First aid takes 20 minutes to administer. If a successful skill roll is made, it will restore 1d-1 health points (with minimum of 1). A critical success means maximum restoration (5 hp). A critical failure means you do -2 more damage. (First aid is not cumulative with bandaging, which restores 1 hp of damage.)  First aid stops bleeding upon a successful  roll, even if the first aid is interrupted before restoring health points.