MASTERS OF THE MATRIX | home
Bleeding | Weapon Statistics | Effect of Injuries | The Focus Skill | Stealth Checks | First Aid | Knockdowns, Stuns, and Shock | Ranged Weapons | Melee Attacks | Movement and Encumbrance | Attributes | Automatic Weapons | Single Shot Weapons
Any kind of sneaking around without being noticed will require a check against Stealth:
There may be modifiers to take away or add to your stealth.
IN GAME EXAMPLE
Player Walkthrough: Sneaking away from the soldiers requires a Stealth check. Because of the darkness and the outside noises, there is a +4 modifier to this roll.
If you do not have the Stealth skill, it defaults to the HIGHER of IQ -5 or DX -5. (In this case, because of the +4 modifier, it would be the higher of IQ -1 or DX -1.)