Make your own free website on Tripod.com
MASTERS OF THE MATRIX     |   home
Bleeding   |   Weapon Statistics   |   Effect of Injuries   |   The Focus Skill   |   Stealth Checks   |   First Aid   |   Knockdowns, Stuns, and Shock   |   Ranged Weapons   |   Melee Attacks   |   Movement and Encumbrance   |   Attributes   |   Automatic Weapons   |   Single Shot Weapons
Stealth Checks
Any kind of sneaking around without being noticed will require a check against Stealth:

There may be modifiers to take away or add to your stealth.

IN GAME EXAMPLE

Player Walkthrough: Sneaking away from the soldiers requires a Stealth check. Because of the darkness and the outside noises, there is a +4 modifier to this roll.

If you do not have the Stealth skill, it defaults to the HIGHER of IQ -5 or DX -5. (In this case, because of the +4 modifier, it would be the higher of IQ -1 or DX -1.)