MASTERS OF THE MATRIX | home
But I don't have much time every day! What do I do?
If you have two minutes, you probably have enough time. Typing one sentence is often enough. Just have your character DO SOMETHING or SAY SOMETHING, so that I can know we're ready to move on. There's generally no need to type much, so if you log on daily (or every other day), check the moves and quickly post your character's move, that's all it takes.
What about cool weapons?
Weapons are either found in the Matrix or taken according to the codes (i.e. software) available to your Operator. Zion is still developing further codes. More weapons and other goodies will be coming.
Why does a 20 second battle take a week?
Three reasons. One, the game only moves as fast as its slowest posting player. Two, often players don't give enough information about what their characters will do, so I have to stop it after every few seconds. Three, GURPS battles are dangerous and realistic, and the unfortunate part of playing online is the delay. Therefore, I generally only include battle situations where there is a purpose behind it and I think you will generally enjoy it. If not, then you can always run away.
How authentically does this game mirror the movies?
As noted above, the game happens nearly a century earlier, and there is no Neo or prophecy, so there are a few small changes. There will also be abilities (such as healing and other ways of altering the code from within the Matrix that might almost seem like "magic"). The storyline is different, but I have tried to recreate the world as accurately as possible within that framework. Most of the slang and similar issues are taken from the movies or the Animatrix.
What is the best way to talk to other players outside the game?
Go to the OOC Notice thread and post there.
What do I do if I have any more questions?
Send a private message to me, and I will answer it.
My character died! What do I do now?
No problem. Let's think about your next character. Hopefully, this one has a better sense of self-preservation.
What is this about a parallel group?
Often in the games I run, I run two or more separate parties through separate adventures in the same world at the same time, and you may be asked to switch parties. This gives three benefits:
(1) I can put active players together for their own enjoyment (and less active players in a slower moving adventure);
(2) You can have more enjoyment switching from group to group, meeting other players, and engaging in various types of adventures with different game balances; and
(3) You can get information and clues from two simultaneous adventures (if public) while only having to have your character take the risks of one adventure at a time.
I have found that this method is enjoyed by both players and myself far more than a single static thread like a neverending story. It hops and jumps more...keeps you on your toes.
I'm really confused about the GURPS rules. Am I in over my head?
If you don't understand something, just post what your character intends to do, and I will work out the details (although I do appreciate it when characters give me as much as possible). The downside to this is that I have more work and you may not get all the bonuses if I inadvertently forget something. The upside is that you can relax. WARNING: I highly suggest you take a self-preservationist attitude if you don't fully understand the consequences of your character's actions.
What if I need to quit the game for some reason?
Life happens. I understand that. Just please, please, please let me know what is going on so I can plan for it. Silence IS NOT golden.
What if the other players aren't pulling their own weight?
There is an OOC thread for you to communicate with other players (out of character, meaning they can be themselves). Use it. If you are not happy with the pace of the game, let me know, and I can probably switch you to a "parallel group" (see above).
Why is there such a delay between moves?
There are two possible reasons for this:
(1) The players aren't posting fast enough and/or
(2) The players are consulting with me about their moves via private messages. This latter case often happens in combat situations where players carefully want to consider the probabilities of certain actions. I urge you to ask if you have questions, but I don't want to delay the game even an hour more than I need to, so I like to have a quick turn around on questions (i.e. please post your move ASAP after I answer your PM).
If it is not a combat situation, then it is likely that the players are not posting fast enough, but sometimes they are asking questions in the background (such as "Does my character know..."). This is also a good idea, but again, let's have a quick turnaround.
I find that games tend to slow down during holidays and final exam times, as many players are students.
I loved my character and mourn his death. Is there any way to resurrect him?
Sigh. Unfortunately, no. Or to be more accurate, not yet. However, all bodies of those dying in the Matrix are preserved in the ship in the hopes that they can one day be recovered. But don't hold your breath. Be careful.
My character is unconscious. What do I do?
First of all, don't post. Second, ask me if you have any questions about his survival. In GURPS, unconsciousness is a far cry from death. As they say in Zion, "It ain't over 'til your Operator says so." I don't like to have players incapacitated too long when they are active players, so talk to me about either (1) getting the character conscious or (2) starting a new character. I'm here to help.
I don't like my character. Can I create a new one?
Absolutely. Just let me know, and we'll write out your old one. Your new character may not have quite as many points to start with as all the other characters in the party, but he will close to the level of your previous character.
Is there any way for me to get bonus character points?
Yes. I will provide ways to earn bonus points as we go. Points are determined at the end of each scenario based on the following:
(1) Goals fulfilled;
(2) Enemies conquered;
(3) Interesting and In-Character Roleplaying;
(4) Active and consistent posting.
Points are kept secret between us, as are your character details. I suggest active posting and interesting roleplaying as the best ways to boost your character's abilities.
Are Agents indestructible?
No. They are locked in the code just like everyone else. However, they have great advantages in manipulating the Matrix Code and can appear almost god-like. But they can be destroyed. (I think of them at about the same power level as liches in fantasy games.) You should probably be wary of trying to take them head-on until you are quite advanced.
Agents, however, can "reconfigure." This means that their program can be plugged back into the Matrix and give them a "virtual resurrection."
As the paperwork discovered by Binary shows, Agents are constructs of Zero-One, programs written into the Matrix Code. They have no corporeal bodies, existing entirely as code within the Matrix. They do the bidding of the machine world and are the guardians and enforcers of Zero-One's will, possessing great skill in manipulation of the code.
Just like humans, Agents come in all shapes and sizes. Their skills vary with their programming (i.e. not all agents are created equal). But important jobs are almost always carried out by the highest level programming available.