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MASTERS OF THE MATRIX

MASTERS OF THE MATRIX
A GURPS based RolePlaying Game.

You thought we had just entered the new millenium.  
You were a century off.
The year is 2109.

"My name is Xander Hamlin.
    I'll be your Operator during your
    assignment aboard Hyperion.                                                                                        
    You can call me 'X'. "                                                                                                    

The Hyperion is a Mark VI
No. 16 class Defender, circa 2079.

"I am Locke, captain of the Hyperion.                                                                           
    Choosing to awaken from the Matrix                                                                             
    was the first step, but do not yield to                                                                               
    its seduction.  You may become                                                                                    
    self-afflicted with the grandeur of nothingness."                                                                                

Zion has a fleet of 15 Defenders,
22 Mercury Class Recon Ships,
3 Aries Class Destroyers, and
13 other ships of various types.

The Machine World has a nearly
    limitless access to technology,
    Sentinels, and weaponry.   

   Zero-One is its master Computer,
   A computer that does not rest  and does not tire.                                                                                                                                                       

There is only one path to victory over the Machine World:

Through the Matrix.

Masters of the Matrix is a GURPS-based online roleplaying game inspired by the hit movie trilogy.  


PLAYERS FORUM

Click on the desired link below

FAQ:

What is On-Line Roleplaying?
Step By Step Instructions
Legal Notice, Proprietary Rights, and Disclaimer
Tips for Players
Link here to download GURPS Lite rules (pdf format), a primer for playing GURPS games.

The Setting:

The Matrix History and Background
Important Non-Player Characters
Missions
Quotes
Tips for entering the Matrix

Character Creation:

Matrix Simplified Approach
Character Creation
Q&A
Character Development
Model Character Sheets

Rules:

GURPS FOR DUMMIES
Bleeding
Effect of Injuries
Stealth Checks
First Aid
Knockdowns, Stuns, and Shock
Movement and Encumbrance
Skills
Attributes
Maneuvers
Regular Fatigue

Important Quick Reference Combat Rules

Common Weapon Stats
Weapon Stat Table (Long List)
Combat Modifiers
Full Weapon Descriptions and Stats (Download) (Under Construction.  This will be a download with full descriptions, pictures, and stats.)
Combat Basics
GURPS Combat Flowchart
Ranged Weapons
Melee Attacks
Automatic Weapons
Single Shot Weapons
Aiming
3d6 Chart

Codebreaker Skills

The Focus Skill
Code Breaker Skills
List of Code Breaker Skills (Interactive)
Chambara Martial Arts (Key to doing superhuman martial arts -- Code Breaker Skills costing CBP)
Chi Mastery (Key to doing seemingly impossible feats -- Code Breaker Skill costing CBP)









Players Forum
Background and Setting
What is On-Line Roleplaying?
Legal Notice, Proprietary Rights, and Disclaimer

*The year 2109 is believed to be the year 2004 to those still constrained within the Matrix.)

LAST UPDATE:  June 10, 2005